
The developer, Martín from Madrid, has a background in business and marketing, including significant time living and working in Asia. With experience in game jams and small projects, he is using "Project Rumble" as a learning project to improve his skills in programming, art, and design using the Godot game engine. He is dedicating 6 to 10 hours daily to the project and aims to have a complete game by the end of the year.
: User feedback indicates the game features a CPU opponent that has historically struggled with randomized move selection (e.g., choosing Rock and Paper but rarely Scissors).
—recalibrating the engine to a higher, more aggressive tempo. The Final Beat
