Previous builds had a "white frame glitch" when using ft-ColorMap with GPU acceleration enabled. This is eradicated in 5.5.1a.
: In your 3D suite (Cinema 4D, Blender, Maya), assign a specialized material set to output UVW coordinates into an Arbitrary Output Variable (AOV) or Multipass image. AEScripts ft-UVPass Bundle v5.5.1a for After Ef...
To utilize the ft-UVPass bundle effectively, you must configure your 3D application to output the correct image channels. Previous builds had a "white frame glitch" when