The game does have a solid UI, but it lacks predictive analytics. Here is what the vanilla game does not tell you:
: Spreadsheets highlight a hidden danger—unlocking high-tier items too early can "pollute" your Resource Star and Market pools, potentially giving you bonuses for items you cannot yet reliably craft. The Crafting Pivot idle planet miner spreadsheet
This tab lets you input your current room levels and manager tiers. The game does have a solid UI, but
| | Level | Base Ore | Rate/sec | Upgrade Cost | ROI Hours | | :--- | :--- | :--- | :--- | :--- | :--- | | Planet 1 | 25 | Copper | 25*(1+2.5)=87.5 | 18k | 0.2 | | Planet 2 | 22 | Iron | 22*(1+2.2)=70.4 | 22k | 0.3 | | ...and so on... | | | | | | | | Level | Base Ore | Rate/sec
List upgrades and research items with:
Net Ore=(Mining Rate×Manager Multiplier)−(Smelter Consumption Rate×Active Smelters)Net Ore equals open paren Mining Rate cross Manager Multiplier close paren minus open paren Smelter Consumption Rate cross Active Smelters close paren