Assign high-tech workers to Tech-heavy phases (Engine, AI) and high-design workers to Design-heavy phases (Story, World Design).
If your staff has the "Lazy" or "Slow Learner" trait, fire them immediately. They will introduce random bugs that kill your 176. game dev tycoon guide 176
During development, you must allocate your team's time across three distinct phases. Each genre requires a different focus. Phase 1: Engine, Gameplay, and Story/Quests Story/Quests Adventure RPG Simulation Strategy Phase 2: Dialog, Level Design, and AI Level Design Action Adventure RPG Simulation Strategy Phase 3: World Design, Graphic, and Sound World Design Action Adventure RPG Simulation Strategy 4. Key Strategies for Hitting Perfect Scores Avoid Sequel Fatigue Never release two games of the same genre back-to-back. Wait at least 3-4 games before releasing a direct sequel. Assign high-tech workers to Tech-heavy phases (Engine, AI)
: Your reviews are based on how much you improve over your previous best game. Avoid releasing a "perfect" game with all features too early, or you'll struggle to beat your own score next time. During development, you must allocate your team's time